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21 Апр 2013
877
1,140
24
- Fixed timeouts output when re-logging
- Fixed dogs in Den
- You can exit the location using a scenery object (an elevator) while in combat
- Fixed guard reaction to players that entered their sight range
- Guard script optimization
- Guards now open closed doors, if they are in the way

- Something else

Upon this update (16:35 Msc time) test server will be shut down.
 
21 Апр 2013
877
1,140
24
- Fixed staircase scenery object in San Fran docs
- Fixed doors not opening for guards
- If there's an unconscious body with 0 or less hitpoints they will heal it
- Added checks for data checking on elevators
- Medic AI reworked, now they are able to use doctor skill, FA skill if they ran out of superstims and normal stims (previously they only used SS)
- Overall AI changes
- Still working on guard system in towns (primarily changes happened to stealing and usage of explosives)
Update is up and running on the test server, port 4001, Ip is the same. Test server is up once again.​
 
21 Апр 2013
877
1,140
24
- Fixed upper left radar
- The door opened by a guard can not be closed before the guard crosses the entrance
- Fixed Redding's guards
- Fixed an exploitable hex tile on Sierra Military Base
- Bank guards are now counted as town guards, following the same rules
- Fixed using a "repeat attack" hotkey (default: space) for unarmed attacks without weapons

- Something else
 

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